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Rimworld save our ship 2
Rimworld save our ship 2




  1. RIMWORLD SAVE OUR SHIP 2 MOD
  2. RIMWORLD SAVE OUR SHIP 2 MANUAL

Set the stove to cook simple meals (I always do until 4), and make a small, one-tile stocking zone where they will put the simple meals. Why? Because without them, your comms console is useless, and you won't be able to trade with ships unless you have orbital trade beacons, which are locked specifically behind this research. You won’t be needing them for now.įirst and foremost, you want to research MICROELECTRONICS. I also recommend making an allowance area to be inside the ship and always in breathable air to restrict colonists to if need be.ĭeconstruct the cryosleep caskets.

RIMWORLD SAVE OUR SHIP 2 MOD

I use a mod that allows storage buildings called "LWM's Deep Storage", making stockpile problems a lot easier to handle. Secondly, you want to set up some stockpiles, since your ship won't have any.

RIMWORLD SAVE OUR SHIP 2 MANUAL

Then you can undraft them, and start setting manual priorities.įirstly, set your entire ship to be your home area. Poke your head into all the doors until you have full intel of it. Get your colonists to wear some EVA suits, draft them, and lead them around your ship. While your shields are up, cooling vents and solar panels won't work. You only need to get your shields up in combat. If you keep them up, your ship will eventually start overheating and exploding. Construction is important, but can be trained (see tipps and trivia).īefore you do ANYTHING, click on the scanning bridge (big building across the research bench with lots of screens), and you'll see the option to deactivate shields below. Unless you go and get animals and plan on handling them like a glass vase (or you can get those weird bugs that can survive in space), animals will be redundant at first. They'll prioritize researching, but if you also want to scan with a lower-level research colonist, you'll have to micromanage them using drafts to make sure your best researcher is on that high-tech research bench whenever they have time.įeel free to have one artist, preferrably not your researcher.

rimworld save our ship 2

Keep in mind people assigned to researching will also scan. You start with an industrial tech level, and unless you have a technology upgrading mod (like "Tech Advancing"), getting to starflight basics will take you ages. What you'll probably underestimate (and what I underestimated) is how important it is to have at least one researcher. If you have the "Gain Skill Passions" mod and you get lucky, you might even get passions that way. You'll also need someone who spends a considerable time planting, although both planting and cooking can/will eventually be learned by your colonists.






Rimworld save our ship 2